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What happened to map editor in starcraft remastered
What happened to map editor in starcraft remastered











what happened to map editor in starcraft remastered what happened to map editor in starcraft remastered

it does the trigger reading for the map beeing played go alot faster. i use 3 triggers with 63 wait blocks of 0sec and 1 preserve trigger. Hypertriggers is made in a couple of different ways. I think you can still do normal triggers in eud editor too, but else you can do the full map in scmdraft and import it into eud editor3 when you wanna do some euds to the map.ĭeath counts is just basic variables that you can make use of. so you just gonna play around with all the menus in the eud editor too see what you can actually change. Today this eud editor3 pretty much make use of all that database code giving you the more easy way to change stuff with menus etc. a code database was made for making it easier to do eud coding. in scmdraft you could set variuos memory death count codes to have different actions effected. Originally euds was some death count memory codes to explain it an easy way. and to know what i have to do to work with EUD3 Its been 2 weeks now iam looking for over 5 hours a day some help.Īll i want is to start and get going. The thing is i only know how SCMDRAFT2 works, but for Death Counters, i dont know shit. i did some normal triggering 10 years ago. Hey Miles, Btw, my problem is iam rookie.













What happened to map editor in starcraft remastered